blender: first plugin version
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__init__.py
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178
__init__.py
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bl_info = {
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"name": "gdsii OBJ format",
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"author": "Julian Daube",
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"version": (0, 9, 0),
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"blender": (2, 78, 0),
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"location": "File > Import-Export",
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"description": "Import GdsII files",
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"warning": "",
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"category": "Import-Export"}
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if "bpy" in locals():
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import importlib
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if "import_gds" in locals():
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importlib.reload(import_gds)
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import bpy
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from bpy.props import (
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BoolProperty,
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FloatProperty,
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StringProperty,
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EnumProperty,
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)
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from bpy_extras.io_utils import (
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ImportHelper,
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ExportHelper,
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orientation_helper_factory,
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path_reference_mode,
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axis_conversion,
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)
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IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
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class ImportGDS(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
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"""Load a GDSII File"""
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bl_idname = "import_scene.gds"
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bl_label = "Import GDSII"
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bl_options = {'PRESET', 'UNDO'}
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filename_ext = ".obj"
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filter_glob = StringProperty(
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default="*.gds",
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options={'HIDDEN'},
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)
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use_edges = BoolProperty(
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name="Lines",
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description="Import lines and faces with 2 verts as edge",
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default=True,
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)
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use_smooth_groups = BoolProperty(
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name="Smooth Groups",
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description="Surround smooth groups by sharp edges",
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default=True,
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)
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use_split_objects = BoolProperty(
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name="Object",
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description="Import OBJ Objects into Blender Objects",
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default=True,
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)
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use_split_groups = BoolProperty(
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name="Group",
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description="Import OBJ Groups into Blender Objects",
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default=True,
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)
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use_groups_as_vgroups = BoolProperty(
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name="Poly Groups",
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description="Import OBJ groups as vertex groups",
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default=False,
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)
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use_image_search = BoolProperty(
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name="Image Search",
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description="Search subdirs for any associated images "
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"(Warning, may be slow)",
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default=True,
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)
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split_mode = EnumProperty(
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name="Split",
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items=(('ON', "Split", "Split geometry, omits unused verts"),
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('OFF', "Keep Vert Order", "Keep vertex order from file"),
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),
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)
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global_clamp_size = FloatProperty(
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name="Clamp Size",
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description="Clamp bounds under this value (zero to disable)",
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min=0.0, max=1000.0,
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soft_min=0.0, soft_max=1000.0,
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default=0.0,
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)
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def execute(self, context):
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# print("Selected: " + context.active_object.name)
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from . import import_gds
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if self.split_mode == 'OFF':
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self.use_split_objects = False
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self.use_split_groups = False
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else:
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self.use_groups_as_vgroups = False
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keywords = self.as_keywords(ignore=("axis_forward",
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"axis_up",
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"filter_glob",
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"split_mode",
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))
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global_matrix = axis_conversion(from_forward=self.axis_forward,
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from_up=self.axis_up,
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).to_4x4()
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keywords["global_matrix"] = global_matrix
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keywords["use_cycles"] = (context.scene.render.engine == 'CYCLES')
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if bpy.data.is_saved and context.user_preferences.filepaths.use_relative_paths:
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import os
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keywords["relpath"] = os.path.dirname(bpy.data.filepath)
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return import_gds.load(context, **keywords)
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def draw(self, context):
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layout = self.layout
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row = layout.row(align=True)
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row.prop(self, "use_smooth_groups")
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row.prop(self, "use_edges")
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box = layout.box()
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row = box.row()
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row.prop(self, "split_mode", expand=True)
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row = box.row()
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if self.split_mode == 'ON':
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row.label(text="Split by:")
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row.prop(self, "use_split_objects")
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row.prop(self, "use_split_groups")
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else:
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row.prop(self, "use_groups_as_vgroups")
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row = layout.split(percentage=0.67)
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row.prop(self, "global_clamp_size")
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layout.prop(self, "axis_forward")
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layout.prop(self, "axis_up")
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layout.prop(self, "use_image_search")
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def menu_func_import(self, context):
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self.layout.operator(ImportGDS.bl_idname, text="GDSII Stream (.gds)")
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classes = (
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ImportGDS,
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)
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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def unregister():
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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for cls in classes:
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bpy.utils.unregister_class(cls)
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if __name__ == "__main__":
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register()
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85
import_gds.py
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85
import_gds.py
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@ -0,0 +1,85 @@
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from . import gds
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import importlib
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if "gds" in locals():
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gds = importlib.reload(gds)
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import pathlib
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import bpy
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from bpy_extras.wm_utils.progress_report import ProgressReport
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def load(context,
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filepath,
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*,
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global_clamp_size=0.0,
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use_smooth_groups=True,
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use_edges=True,
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use_split_objects=True,
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use_split_groups=True,
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use_image_search=True,
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use_groups_as_vgroups=False,
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use_cycles=True,
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relpath=None,
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global_matrix=None
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):
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path = pathlib.Path(filepath)
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with ProgressReport(context.window_manager) as progress:
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progress.enter_substeps(1, "Importing GDS %r..." % filepath)
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with open(filepath, "rb") as f:
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lib = gds.parse_file(f)
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progress.step("Done, linking references")
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lib.link_refs()
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progress.step("Done, building meshes")
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layergroups = {}
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for name, value in lib.structures.items():
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if not len(value.elements):
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continue
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verts = {}
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faces = {}
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root = bpy.data.objects.new(name, None)
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context.scene.objects.link(root)
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for element in value.elements:
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# handle all elements
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if isinstance(element, gds.Boundary):
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if element.layer not in faces:
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verts[element.layer] = []
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faces[element.layer] = []
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indices = []
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for point in element.points[:-1]:
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verts[element.layer].append((point[0] * lib.units_per_dbunit, point[1]*lib.units_per_dbunit, 0))
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indices.append(len(verts[element.layer])-1)
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faces[element.layer].append(tuple(indices))
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for layer in verts.keys():
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if layer not in layergroups:
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layergroups[layer] = bpy.data.groups.new("layer{}".format(layer))
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meshname = "{}[{}]".format(name.replace("\x00", ""), layer)
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print(layer, meshname)
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mesh = bpy.data.meshes.new(meshname)
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mesh.from_pydata(verts[layer], [], faces[layer])
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mesh.update()
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obj = bpy.data.objects.new(meshname, mesh)
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context.scene.objects.link(obj)
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layergroups[layer].objects.link(obj)
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obj.parent = root
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progress.leave_substeps("Done")
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return {"FINISHED"}
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