blender: make progress report work consistent

This commit is contained in:
Julian Daube 2019-07-03 14:14:30 +02:00
parent 5e6f3d243b
commit 416f5aef69
2 changed files with 45 additions and 16 deletions

View File

@ -31,7 +31,19 @@ class Library(object):
return (coord[0] * fact, coord[1] * fact)
def link_refs(self, progress_callback=None):
def link_refs(self, root, progress_callback=None):
for ref in root.references:
if isinstance(ref.structure, str):
try:
element.structure = self.structures[ref.structure]
except KeyError:
err = LinkError("dangeling sref (structure {} is not defined in library)".format(ref.structure))
err.element = root
raise err
return root
def link_all_refs(self, progress_callback=None):
class Progress(ProgressGetter):
total = 0
current = 0

View File

@ -98,11 +98,14 @@ class SceneInserter(object):
def link(self, obj):
self.context.scene.objects.link(obj)
def build_object(self, structure):
def build_object(self, structure, progress=None):
# is the object already existent => return new instance
if structure.name in bpy.data.objects:
return self.new_instance(bpy.data.objects[structure.name])
if progress:
progress.total += 1 + len(structure.references)
verts = {}
faces = {}
@ -149,10 +152,21 @@ class SceneInserter(object):
self.layers[layer].link(obj)
obj.parent = root
if progress:
progress.inc()
# handle all references
# build tree depth first
for reference in structure.references:
obj = self.build_object(reference.structure)
if isinstance(reference.structure, str):
if reference.structure not in self.lib.structures:
progress.inc()
continue
# resolve structure
reference.structure = self.lib.structures[reference.structure]
obj = self.build_object(reference.structure, progress=progress)
if hasattr(reference, "size"):
def add(a,b):
@ -209,6 +223,9 @@ class SceneInserter(object):
obj.rotation_euler.z = math.radians(trans.rotation)
obj.scale = (trans.zoom, trans.zoom, 1)
if progress:
progress.inc()
return root
def new_instance(self, obj):
@ -230,7 +247,7 @@ class SceneInserter(object):
def __call__(self, progress=None):
class ProgressTracker:
def __init__(self, total, callback):
def __init__(self, callback, total=0):
self.total = total
self.current = 0
self.callback = callback
@ -245,12 +262,18 @@ class SceneInserter(object):
if self.top_cell:
if self.top_cell not in self.lib.structures:
return None
self.build_object(self.lib.structures[self.top_cell])
s = self.lib.structures[self.top_cell]
progressTracker = ProgressTracker(progress, 1+len(s.references))
self.build_object(s,progress=progressTracker)
return True
# build all structures in object
progressTracker = ProgressTracker(2*(len(self.lib.structures)-len(self.ignore_structures)), progress)
progressTracker = ProgressTracker(progress)
progressTracker.total = len(self.lib.structures)
# self.link_all_refs(progressTracker)
# build all structures first
# since references could reference unknown objects otherwise
for name, value in self.lib.structures.items():
@ -258,9 +281,8 @@ class SceneInserter(object):
if name in self.ignore_structures:
continue
self.build_object(value)
progressTracker.total += len(value.references)
self.build_object(value, progress=progressTracker)
return True
@ -285,11 +307,6 @@ def load(context,
progress.step("linking references")
prog.end()
lib.link_refs(prog)
progress.step("inserting structures into scene")
prog.end()
if not SceneInserter(context=context, lib=lib, top_cell=top_cell_name)(prog):
return {"CANCELLED"}