blender: make progress report work consistent
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5e6f3d243b
commit
416f5aef69
@ -31,7 +31,19 @@ class Library(object):
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return (coord[0] * fact, coord[1] * fact)
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def link_refs(self, progress_callback=None):
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def link_refs(self, root, progress_callback=None):
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for ref in root.references:
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if isinstance(ref.structure, str):
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try:
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element.structure = self.structures[ref.structure]
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except KeyError:
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err = LinkError("dangeling sref (structure {} is not defined in library)".format(ref.structure))
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err.element = root
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raise err
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return root
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def link_all_refs(self, progress_callback=None):
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class Progress(ProgressGetter):
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total = 0
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current = 0
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@ -98,11 +98,14 @@ class SceneInserter(object):
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def link(self, obj):
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self.context.scene.objects.link(obj)
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def build_object(self, structure):
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def build_object(self, structure, progress=None):
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# is the object already existent => return new instance
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if structure.name in bpy.data.objects:
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return self.new_instance(bpy.data.objects[structure.name])
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if progress:
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progress.total += 1 + len(structure.references)
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verts = {}
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faces = {}
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@ -149,10 +152,21 @@ class SceneInserter(object):
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self.layers[layer].link(obj)
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obj.parent = root
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if progress:
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progress.inc()
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# handle all references
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# build tree depth first
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for reference in structure.references:
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obj = self.build_object(reference.structure)
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if isinstance(reference.structure, str):
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if reference.structure not in self.lib.structures:
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progress.inc()
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continue
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# resolve structure
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reference.structure = self.lib.structures[reference.structure]
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obj = self.build_object(reference.structure, progress=progress)
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if hasattr(reference, "size"):
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def add(a,b):
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@ -209,6 +223,9 @@ class SceneInserter(object):
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obj.rotation_euler.z = math.radians(trans.rotation)
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obj.scale = (trans.zoom, trans.zoom, 1)
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if progress:
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progress.inc()
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return root
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def new_instance(self, obj):
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@ -230,7 +247,7 @@ class SceneInserter(object):
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def __call__(self, progress=None):
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class ProgressTracker:
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def __init__(self, total, callback):
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def __init__(self, callback, total=0):
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self.total = total
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self.current = 0
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self.callback = callback
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@ -245,12 +262,18 @@ class SceneInserter(object):
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if self.top_cell:
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if self.top_cell not in self.lib.structures:
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return None
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self.build_object(self.lib.structures[self.top_cell])
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s = self.lib.structures[self.top_cell]
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progressTracker = ProgressTracker(progress, 1+len(s.references))
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self.build_object(s,progress=progressTracker)
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return True
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# build all structures in object
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progressTracker = ProgressTracker(2*(len(self.lib.structures)-len(self.ignore_structures)), progress)
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progressTracker = ProgressTracker(progress)
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progressTracker.total = len(self.lib.structures)
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# self.link_all_refs(progressTracker)
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# build all structures first
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# since references could reference unknown objects otherwise
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for name, value in self.lib.structures.items():
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@ -258,9 +281,8 @@ class SceneInserter(object):
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if name in self.ignore_structures:
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continue
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self.build_object(value)
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progressTracker.total += len(value.references)
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self.build_object(value, progress=progressTracker)
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return True
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@ -285,11 +307,6 @@ def load(context,
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progress.step("linking references")
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prog.end()
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lib.link_refs(prog)
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progress.step("inserting structures into scene")
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prog.end()
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if not SceneInserter(context=context, lib=lib, top_cell=top_cell_name)(prog):
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return {"CANCELLED"}
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