bl_info = { "name": "gdsii OBJ format", "author": "Julian Daube", "version": (0, 9, 0), "blender": (2, 78, 0), "location": "File > Import-Export", "description": "Import GdsII files", "warning": "", "category": "Import-Export"} if "bpy" in locals(): import importlib if "import_gds" in locals(): importlib.reload(import_gds) import bpy from bpy.props import ( BoolProperty, FloatProperty, StringProperty, EnumProperty, ) from bpy_extras.io_utils import ( ImportHelper, ExportHelper, orientation_helper_factory, path_reference_mode, axis_conversion, ) IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y') class ImportGDS(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper): """Load a GDSII File""" bl_idname = "import_scene.gds" bl_label = "Import GDSII" bl_options = {'PRESET', 'UNDO'} filename_ext = ".obj" filter_glob = StringProperty( default="*.gds", options={'HIDDEN'}, ) use_edges = BoolProperty( name="Lines", description="Import lines and faces with 2 verts as edge", default=True, ) use_smooth_groups = BoolProperty( name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True, ) use_split_objects = BoolProperty( name="Object", description="Import OBJ Objects into Blender Objects", default=True, ) use_split_groups = BoolProperty( name="Group", description="Import OBJ Groups into Blender Objects", default=True, ) use_groups_as_vgroups = BoolProperty( name="Poly Groups", description="Import OBJ groups as vertex groups", default=False, ) use_image_search = BoolProperty( name="Image Search", description="Search subdirs for any associated images " "(Warning, may be slow)", default=True, ) split_mode = EnumProperty( name="Split", items=(('ON', "Split", "Split geometry, omits unused verts"), ('OFF', "Keep Vert Order", "Keep vertex order from file"), ), ) global_clamp_size = FloatProperty( name="Clamp Size", description="Clamp bounds under this value (zero to disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0, ) def execute(self, context): # print("Selected: " + context.active_object.name) from . import import_gds if self.split_mode == 'OFF': self.use_split_objects = False self.use_split_groups = False else: self.use_groups_as_vgroups = False keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "split_mode", )) global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up, ).to_4x4() keywords["global_matrix"] = global_matrix keywords["use_cycles"] = (context.scene.render.engine == 'CYCLES') if bpy.data.is_saved and context.user_preferences.filepaths.use_relative_paths: import os keywords["relpath"] = os.path.dirname(bpy.data.filepath) return import_gds.load(context, **keywords) def draw(self, context): layout = self.layout row = layout.row(align=True) row.prop(self, "use_smooth_groups") row.prop(self, "use_edges") box = layout.box() row = box.row() row.prop(self, "split_mode", expand=True) row = box.row() if self.split_mode == 'ON': row.label(text="Split by:") row.prop(self, "use_split_objects") row.prop(self, "use_split_groups") else: row.prop(self, "use_groups_as_vgroups") row = layout.split(percentage=0.67) row.prop(self, "global_clamp_size") layout.prop(self, "axis_forward") layout.prop(self, "axis_up") layout.prop(self, "use_image_search") def menu_func_import(self, context): self.layout.operator(ImportGDS.bl_idname, text="GDSII Stream (.gds)") classes = ( ImportGDS, ) def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.INFO_MT_file_import.append(menu_func_import) def unregister(): bpy.types.INFO_MT_file_import.remove(menu_func_import) for cls in classes: bpy.utils.unregister_class(cls) if __name__ == "__main__": register()