from . import gds import importlib if "gds" in locals(): gds = importlib.reload(gds) import pathlib import bpy from bpy_extras.wm_utils.progress_report import ProgressReport def load(context, filepath, *, global_clamp_size=0.0, use_smooth_groups=True, use_edges=True, use_split_objects=True, use_split_groups=True, use_image_search=True, use_groups_as_vgroups=False, use_cycles=True, relpath=None, global_matrix=None ): path = pathlib.Path(filepath) with ProgressReport(context.window_manager) as progress: progress.enter_substeps(1, "Importing GDS %r..." % filepath) with open(filepath, "rb") as f: lib = gds.parse_file(f) progress.step("Done, linking references") lib.link_refs() progress.step("Done, building meshes") layergroups = {} for name, value in lib.structures.items(): if not len(value.elements): continue verts = {} faces = {} root = bpy.data.objects.new(name, None) context.scene.objects.link(root) for element in value.elements: # handle all elements if isinstance(element, gds.Boundary): if element.layer not in faces: verts[element.layer] = [] faces[element.layer] = [] indices = [] for point in element.points[:-1]: verts[element.layer].append((point[0] * lib.units_per_dbunit, point[1]*lib.units_per_dbunit, 0)) indices.append(len(verts[element.layer])-1) faces[element.layer].append(tuple(indices)) for layer in verts.keys(): if layer not in layergroups: layergroups[layer] = bpy.data.groups.new("layer{}".format(layer)) meshname = "{}[{}]".format(name.replace("\x00", ""), layer) print(layer, meshname) mesh = bpy.data.meshes.new(meshname) mesh.from_pydata(verts[layer], [], faces[layer]) mesh.update() obj = bpy.data.objects.new(meshname, mesh) context.scene.objects.link(obj) layergroups[layer].objects.link(obj) obj.parent = root progress.leave_substeps("Done") return {"FINISHED"}