readme: add images, fix links
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[render image](doc/images/render.png)
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<iframe src="https://myhub.autodesk360.com/ue28af833/shares/public/SH56a43QTfd62c1cd96847154d5ed1f7a373?mode=embed" width="640" height="480" allowfullscreen="true" webkitallowfullscreen="true" mozallowfullscreen="true" frameborder="0"></iframe>
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doc/images/render.png
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doc/images/render.png
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(THE PCB)[!../doc/audioMux-brd.svg]
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[THE PCB](!../doc/audioMux-brd.svg)
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There are a total of six solderjumpers on the board:
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@ -12,7 +12,7 @@ Per Default JP4 is closed and JP3 is open, making the default way of supplying v
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If the Barrel Jack should be used, then **JP4 has to be opened first** by cutting the trace which shorts it by default, otherwise **the USB voltage will be shorted with the barrel jack, causing potential damage to the USB port**.
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Afterwards, *JP3* can be closed with a small blob of solder.
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# activating the equalizer on
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# activating the equalizer
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*JP1* and *JP2* connect the output of the Audio switching part of the Rohm chip.
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When left in the default setting, they will connect them to the output jack directly, bypassing the Equalisation part of the chip completely.
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@ -23,7 +23,7 @@ output to the output audio jack.
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# Assembling the rest
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For assembly of the board, check the (documentation folder)[../doc]. It contains the (interactive bill of materials)[../doc/interactive_placement.html],
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For assembly of the board, check the [documentation folder](../doc). It contains the (interactive bill of materials)[../doc/interactive_placement.html],
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which indicates what components go where.
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Also take a look at the (BOM)[../doc/BOM.xlsx] for what components can be sourced where.
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Also take a look at the [BOM](../doc/BOM.xlsx) for what components can be sourced where.
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