readme: add images, fix links

This commit is contained in:
Julian Daube 2019-10-23 23:28:22 +02:00
parent f8ff866d32
commit 237cb1d18f
3 changed files with 5 additions and 4 deletions

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[render image](doc/images/render.png)
<iframe src="https://myhub.autodesk360.com/ue28af833/shares/public/SH56a43QTfd62c1cd96847154d5ed1f7a373?mode=embed" width="640" height="480" allowfullscreen="true" webkitallowfullscreen="true" mozallowfullscreen="true" frameborder="0"></iframe>

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(THE PCB)[!../doc/audioMux-brd.svg]
[THE PCB](!../doc/audioMux-brd.svg)
There are a total of six solderjumpers on the board:
@ -12,7 +12,7 @@ Per Default JP4 is closed and JP3 is open, making the default way of supplying v
If the Barrel Jack should be used, then **JP4 has to be opened first** by cutting the trace which shorts it by default, otherwise **the USB voltage will be shorted with the barrel jack, causing potential damage to the USB port**.
Afterwards, *JP3* can be closed with a small blob of solder.
# activating the equalizer on
# activating the equalizer
*JP1* and *JP2* connect the output of the Audio switching part of the Rohm chip.
When left in the default setting, they will connect them to the output jack directly, bypassing the Equalisation part of the chip completely.
@ -23,7 +23,7 @@ output to the output audio jack.
# Assembling the rest
For assembly of the board, check the (documentation folder)[../doc]. It contains the (interactive bill of materials)[../doc/interactive_placement.html],
For assembly of the board, check the [documentation folder](../doc). It contains the (interactive bill of materials)[../doc/interactive_placement.html],
which indicates what components go where.
Also take a look at the (BOM)[../doc/BOM.xlsx] for what components can be sourced where.
Also take a look at the [BOM](../doc/BOM.xlsx) for what components can be sourced where.